Play together.
Anywhere.
Turn local multiplayer into a remote couch session.
Host brings the game. Friends take a seat.
From two houses to one couch,
in six steps
Choose your game
Pick a game you own. It stays in your browser â always.
Open a couch
Your browser runs the game. You're Player 1.
Send one link
One link. That's the whole invite.
Friend presses any button
First press maps their controller for the night.
Both ready
Seats taken. Countdown on.
Play
Same game, same screen, two houses.
One of you runs the game.
Both of you play it.
Virtual Couch lets friends play local multiplayer games remotely. The host runs the game in their browser. Guests send controller input over WebRTC and receive the shared game stream.
HOST (runs the game) GUEST (just a controller) game in your browser ââ video + audio âââē their screen game receives moves âââ controller âââââ their gamepad
That's the whole trick. The game thinks your friend is sitting next to you holding Player 2's controller â because, as far as it knows, they are.
One couch, many classics
The host's browser runs the emulator. The couch carries everything else.
NES
8-bit couch co-op
SNES
16-bit showdowns
Genesis
Blast-processing battles
Arcade
MAME + FBNeo â experimental
Tested on real couches,
across real networks
Every entry in the VC Tested guide was played end-to-end with Virtual Couch's remote multiplayer flow â two people, two networks, one couch.
Virtual Couch doesn't sell or provide games. Membership gives you access to Virtual Couch's remote multiplayer technology, Couch Sessions and platform features. You use game files you're legally authorized to use, and those files remain on your device. See how Virtual Couch handles your games.
Virtual Couch Beta â We're testing connection quality, controller compatibility and couch stability. Report anything weird.
The couch is waiting.
Pick a game you own. Send one link. Five minutes later you're both playing from two different houses.